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MKIII-Londoner

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A member registered Jun 27, 2021

Recent community posts

301

Brilliant game, my first playthrough was with 666 doors, sadly had to look into the comments to locate 'The Door', came out of it with only 10 codes unseen. Love this game.

Brilliant little game, love it

Yeah, I also got scared of it every time , might be a little too realistic for this game.

Spent a few hours on the game, very entertaining, and could do better in some parts.

1. I'm not sure if this is intended but after a certain point attaching more engines will only slow the ship down, which leads to a big nono for bigger ships. I can understand that it shows how the developers wanted the game to be played but this is eliminating some of the fun in other ways of building ships. I would really want to build a battleship in here.

2. The current enemy AI is a bit frustrating for mainly two parts, the automatic super fast spin around to protect themselves which usually leaves the warp cells under direct firepower. The other thing is I noticed that enemies barely grow in size anymore after around sector 4~5, and when your own ship is getting larger, a bunch of small nimble ships ramming you like crazy and push you all over the place is seriously not funny. It'll be nice to have effects for being heavy or tune the AI a little bit.

3. Space trash is also a problem. Even if you don't try to grind it for more parts, very soon your ship is going to be at the point that a few more parts are going to slow you down dramatically, and this happened a lot in the latter part of the game, one enemy means a hell lot of parts that you don't need. I suppose half of my gaming time is spent on clearing out space junk and try not to run into any in a fight, maybe adding a manual attach mode could solve this easily?

That's my troubles with the game, all those aside, I really enjoyed it and had a great afternoon playing it. The projectile bullets, different parts, and level mechanics gave me such a blast. Keep up the good work.